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The Lodge

The Lodge was a college Project with a large team working on it. I was in charge of designing and engineering the character controller and the monster

Monster (Engineering and Design)

I was in charge of the monster when it came to design and engineering. Using Unreal Engine 4's Blueprints I created a monster that will be able to follow the player through a maze using Behavior Tree and Navigation Mesh.

This video shows that I added a feature with the numpad keys which are disabled during gameplay to make the monster go through the different animations to be used for cutscenes

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